Proposer:
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Donna McAvoy
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Student Number:
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0801883
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Programme:
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Computer
Arts
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Specialism(s):
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Animation
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Personal Statement
Inspiration
and Interests
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I am inspired by many different things including animation, film, illustration, graphic design, music and almost every area of creative arts.
I would like to undertake an animation project for the honours year and so focusing specifically in this area I am often inspired by animated films that stray from the norm, and are further away from the more mainstream works. For example I could feel just as inspired from watching a short student animation as I could from a feature length Pixar movie.
I am hoping to produce and showcase a short animated film for the end of the year.
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Career
and Creative Aims
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I am interested in working in the animation industry with character animation as my main focus for now, but there are a number of areas within the broader industry that I am also interested in and may hope to one day pursue, including production design, cinematography and character design.
I would also consider working as a character animator in the games industry.
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Current
Skills and Abilities
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I have skills in traditional art and have worked with various mediums in the past, but my main focus is now in digital art.
The main packages I have experience with are Maya, Photoshop, Flash and Illustrator for 3D modeling, texturing, animating and design with some basic knowledge of rigging.
I also have experience with video editing software (in particular After Effects and Premier) and I have basic knowledge of game engines UDK and Unity.
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Skill
Gaps
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I would like to improve my skills in various areas including design and concept art, storyboarding and develop a deeper understanding of character rigging.
As my main focus is animation I would also like to further my skills in both 2D and 3D animation (through film-making techniques to the practical side of animating and character performance) and improve my knowledge of video editing software.
In terms of 3D packages, I have only ever worked in Maya and would like to try other software such as 3DSMax
I also have very limited knowledge of sculpting packacges such as Mudbox AND ZBrush but I don't feel this area is particularly relevant to the career path I'm looking to follow.
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